Takedowns work in conjunction with the boost system by filling up and extending the boost meter. The central mechanic introduced in Burnout 3 is Takedowns, which allow players to slam their opponents until they crash. A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed. It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing. I will review the other titles in the franchises so look'em up to see which the best in the end.Burnout 3: Takedown is a 2004 racing video game developed by Criterion Games and published by Electronic Arts. It's perfect escapist and fully worth any price given what it gives back. Seriously it's hard to beat this franchises for a rotation game in between more serious fare. Your car will simply flip out sometimes 30 feet in the air and with a press of a button you can control your fall in slo-mo. The game rewards you by driving dangerously and crashing in this game is a thing of glory. But at the end of the day it's all about speed and the ragdoll car physics. Good sense of progression with cars mostly being unlocked in categories such as musle, sport, super classes. You also get you're race events going from simple races to trying to takedown tohe most racers in the alloted time. Crash is simple and fast and you're give a small intersection of part of road where you gotta drive up as fast as possible and crash into traffic causing the most collateral damage and picking multipliers. The world tour is split into 2 parts: Race events and crash events. The world tour is split into 2 parts: Race events and crash 17 hours it took me to finish this(didn't care about the golds). 17 hours it took me to finish this(didn't care about the golds).
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